HTML5Rocks was an incredibly fun project. Started in 2010 this project was designed to show and inspire developers with what is the web platform is capabable of. We created a lot of articles and samples that really pushed what users and developers thought the platform could do. We showed how to make simple offline experiences, how to use web rtc, how to implement drag and drop etc. It was a great project.
I took over the lead of the project in 2013 and worked with Paul Lewis on a redesign and a new content narrative.
Ultimately we couldn't devote the long-term resources the site needed to keep developers engaged, and I decided to move HTML5Rocks Updates to Web Fundamentals and start to turn down the main site. We've kept the content up because some of the articles such as the Introduction to Web RTC are 'canonical' articles in the industry. We re-directed other content to Web Fundamentals.
Myself and the entire Chrome Developer Relations team are incredibly proud of what we achieved with HTML5Rocks - for a time it was the place to go to learn about what was possible with HTML5.
I learnt alot about content management and tooling in this process. We made the site super simple to deploy and maintain which meant it was easier to deploy content to, but we didn't move to mobile as quickly as we should have done and we didn't keep the cadence of content up that would drive people back into the site daily.
I lead the Chrome Developer Relations team at Google.
We want people to have the best experience possible on the web without having to install a native app or produce content in a walled garden.
Our team tries to make it easier for developers to build on the web by supporting every Chrome release, creating great content to support developers on web.dev, contributing to MDN, helping to improve browser compatibility, and some of the best developer tools like Lighthouse, Workbox, Squoosh to name just a few.