Hello.

I am Paul Kinlan.

A Developer Advocate for Chrome and the Open Web at Google.

Small shrine in Engakuji Temple near Kamakura

Paul Kinlan

Read More

Paul Kinlan

Trying to make the web and developers better.

RSS Github Medium

Wood Carving found in Engakuji Shrine near Kamakura

Sakura

Paul Kinlan

I’m told that more specifically that this is ‘Yaezakura’

Read More

Debugging Web Pages on the Nokia 8110 with KaiOS using Chrome OS

Paul Kinlan

This post is a continuation of the post on debugging a KaiOS device with Web IDE, but instead of using macOS, you can now use Chrome OS (m75) with Crostini. I’m cribbing from the KaiOS Environment Setup which is a good start, but not enough for getting going with Chrome OS and Crostini. Below is the rough guide that I followed. Make sure that you are using at least Chrome OS m75 (currently dev channel as of April 15th), then:

Read More

New WebKit Features in Safari 12.1 | WebKit

Paul Kinlan

Big updates for the latest Safari!

I thought that this was a pretty huge announcement, and the opposite of Google which a while ago said that Google Pay Lib is the recommend way to implement payments… I mean, it’s not a million miles away, Google Pay is built on top of Payment Request, but it’s not PR first.

Payment Request is now the recommended way to pay implement Apple Pay on the web.

Read full post.

And my favourite feature given my history with Web Intents.

Web Share API

The Web Share API adds navigator.share(), a promise-based API developers can use to invoke a native sharing dialog provided the host operating system. This allows users to share text, links, and other content to an arbitrary destination of their choice, such as apps or contacts.

Now just to get Share Target API and we are on to a winner! :)

Offline fallback page with service worker

Paul Kinlan

Years ago, I did some research into how native applications responded to a lack of network connectivity. Whilst I’ve lost the link to the analysis (I could swear it was on Google+), the overarching narrative was that many native applications are inextricably tied to the internet that they just straight up refuse to function. Sounds like a lot of web apps, the thing that set them apart from the web though is that the experience was still ‘on-brand’, Bart Simpson would tell you that you need to be online (for example), and yet for the vast majority of web experiences you get a ‘Dino’ (see chrome://dino).

We’ve been working on Service Worker for a long time now, and whilst we are seeing more and more sites have pages controlled by a Service Worker, the vast majority of sites don’t even have a basic fallback experience when the network is not available.

I asked my good chum Jake if we have any guindance on how to build a generic fall-back page on the assumption that you don’t want to create an entirely offline-first experience, and within 10 minutes he had created it. Check it out.

For brevity, I have pasted the code in below because it is only about 20 lines long. It caches the offline assets, and then for every fetch that is a ‘navigation’ fetch it will see if it errors (because of the network) and then render the offline page in place of the original content.

addEventListener('install', (event) => {
  event.waitUntil(async function() {
    const cache = await caches.open('static-v1');
    await cache.addAll(['offline.html', 'styles.css']);
  }());
});

// See https://developers.google.com/web/updates/2017/02/navigation-preload#activating_navigation_preload
addEventListener('activate', event => {
  event.waitUntil(async function() {
    // Feature-detect
    if (self.registration.navigationPreload) {
      // Enable navigation preloads!
      await self.registration.navigationPreload.enable();
    }
  }());
});

addEventListener('fetch', (event) => {
  const { request } = event;

  // Always bypass for range requests, due to browser bugs
  if (request.headers.has('range')) return;
  event.respondWith(async function() {
    // Try to get from the cache:
    const cachedResponse = await caches.match(request);
    if (cachedResponse) return cachedResponse;

    try {
      // See https://developers.google.com/web/updates/2017/02/navigation-preload#using_the_preloaded_response
      const response = await event.preloadResponse;
      if (response) return response;

      // Otherwise, get from the network
      return await fetch(request);
    } catch (err) {
      // If this was a navigation, show the offline page:
      if (request.mode === 'navigate') {
        return caches.match('offline.html');
      }

      // Otherwise throw
      throw err;
    }
  }());
});

That is all. When the user is online they will see the default experience.

And when the user is offline, they will get the fallback page.

I find this simple script incredibly powerful, and yes, whilst it can still be improved, I do believe that even just a simple change in the way that we speak to our users when there is an issue with the network has the ability to fundamentally improve the perception of the web for users all across the globe.

Update Jeffrey Posnick kinldy reminded me about using Navigation Preload to not have to wait on SW boot for all requests, this is especially important if you are only controlling failed network requests.

testing block image upload

Paul Kinlan

This is just a test to see if I got the image upload right. If you see this, then yes I did :)

Read More

Editor.js

Paul Kinlan

I’ve updated by Hugo based editor to try and use EditorJS as, well, the editor for the blog.

Workspace in classic editors is made of a single contenteditable element, used to create different HTML markups. Editor.js workspace consists of separate Blocks: paragraphs, headings, images, lists, quotes, etc. Each of them is an independent contenteditable element (or more complex structure) provided by Plugin and united by Editor’s Core.

Read full post.

I think it works.

I struggled a little bit with the codebase, the examples all use ES Modules, however the NPM dist is all output in IIFE ES5 code. But once I got over that hurdle it has been quite easy to build a UI that looks a bit more like medium.

Quick Logcat - debugging android from the web

Paul Kinlan

I was on the flight to Delhi this last week and I wanted to be able to debug my KaiOS device with Chrome OS - I never quite got to the level that I needed for a number of reasons (port forwarding didn’t work - more on that in another post), but I did get to build a simple tool that really helps me build for the web on Android based devices.

I’ve been using WebADB.js for a couple of side projects, but I thought I would at least release one of the tools I made last week that will help you if you ever need to debug your Android device and you don’t have adb installed or any other Android system tools.

Quick Logcat is just that. It can connect to any Android device that is in developer mode and has USB enabled, is connected to your machine over USB and most importantly you grant access from the web page to connect to the device, and once that is all done it just runs adb shell logcat to create the following output.

Checkout the source over on my github account, specifically the logger class that has the brunt of my logic - note a lot of this code is incredibly similar to the demo over at webadb.github.io, but it should hopefully be relatively clear to follow how I interface with the WebUSB API (which is very cool). The result is the following code that is in my index file: I instantiate a controller, connect to the device which will open up the USB port and then I start the logcat process and well, cat the log, via logcat.

It even uses .mjs files :D

 <script type="module">
    import LogcatController from "/scripts/main.mjs";
    onload = () => {
      const connect = document.getElementById("connect");
      const output = document.getElementById("output");
      let controller = new LogcatController();
      connect.addEventListener("click", async () => {
        await controller.connect();
        controller.logcat((log) => {
          output.innerText += log;
        })
      });
    };
  </script>

ADB is an incredibly powerful protocol, you can read system files, you can write over personal data and you can even easily side-load apps, so if you give access to any external site to your Android device, you need to completely trust the operator of the site.

This demo shows the power and capability of the WebUSB API, we can interface with hardware without any natively installed components, drivers or software and with a pervasive explicit user opt-in model that stops drive-by access to USB components.

I’ve got a couple more ideas up my sleeve, it will totally be possible to do firmware updates via the web if you so choose. One thing we saw a lot of in India was the ability side-load APK’s on to user’s new phones, whilst I am not saying we must do it, a clean web-interface would be more more preferable to the software people use today.

What do you think you could build with Web USB and adb access?

Debugging Web Pages on the Nokia 8110 with KaiOS

Paul Kinlan

We’ve been doing a lot of development on feature phones recently and it’s been hard, but fun. The hardest bit is that on KaiOS we found it impossible to debug web pages, especially on the hardware that we had (The Nokia 8110). The Nokia is a great device, it’s built with KaiOS which we know is based on something akin to Firefox 48, but it’s locked down, there is no traditional developer mode like you get on other Android devices, which means you can’t connect Firefox’s WebIDE easily.

Read More

Object Detection and Augmentation

Paul Kinlan

I’ve been playing around a lot with the Shape Detection API in Chrome a lot and I really like the potential it has, for example a very simple QRCode detector I wrote a long time ago has a JS polyfill, but uses new BarcodeDetector() API if it is available.

You can see some of the other demo’s I’ve built here using the other capabilities of the shape detection API: Face Detection,Barcode Detection and Text Detection.

I was pleasantly surprised when I stumbled across Jeeliz at the weekend and I was incredibly impressed at the performance of their toolkit - granted I was using a Pixel3 XL, but detection of faces seemed significantly quicker than what is possible with the FaceDetector API.

Checkout some of their demos.

It got me thinking a lot. This toolkit for Object Detection (and ones like it) use API’s that are broadly available on the Web specifically Camera access, WebGL and WASM, which unlike Chrome’s Shape Detection API (which is only in Chrome and not consistent across all platforms that Chrome is on) can be used to build rich experiences easily and reach billions of users with a consistent experience across all platforms.

Augmentation is where it gets interesting (and really what I wanted to show off in this post) and where you need middleware libraries that are now coming to the platform, we can build the fun snapchat-esque face filter apps without having users install MASSIVE apps that harvest huge amount of data from the users device (because there is no underlying access to the system).

Outside of the fun demos, it’s possible to solve very advanced use-cases quickly and simply for the user, such as:

  • Text Selection directly from the camera or photo from the user
  • Live translation of languages from the camera
  • Inline QRCode detection so people don’t have to open WeChat all the time :)
  • Auto extract website URLs or address from an image
  • Credit card detection and number extraction (get users signing up to your site quicker)
  • Visual product search in your store’s web app.
  • Barcode lookup for more product details in your stores web app.
  • Quick cropping of profile photos on to people’s faces.
  • Simple A11Y features to let the a user hear the text found in images.

I just spent 5 minutes thinking about these use-cases — I know there are a lot more — but it hit me that we don’t see a lot of sites or web apps utilising the camera, instead we see a lot of sites asking their users to download an app, and I don’t think we need to do that any more.

Update Thomas Steiner on our team mentioned in our team Chat that it sounds like I don’t like the current ShapeDetection API. I love the fact that this API gives us access to the native shipping implementations of the each of the respective systems, however as I wrote in The Lumpy Web, Web Developers crave consistency in the platform and there are number of issues with the Shape Detection API that can be summarized as:

  1. The API is only in Chrome
  2. The API in Chrome is vastly different on every platforms because their underlying implementations are different. Android only has points for landmarks such as mouth and eyes, where macOS has outlines. On Android the TextDetector returns the detected text, where as on macOS it returns a ‘Text Presence’ indicator… This is not to mention all the bugs that Surma found.

The web as a platform for distribution makes so much sense for experiences like these that I think it would be remiss of us not to do it, but the above two groupings of issues leads me to question the long-term need to implement every feature on the web platform natively, when we could implement good solutions in a package that is shipped using the features of the platform today like WebGL, WASM and in the future Web GPU.

Anyway, I love the fact that we can do this on the web and I am looking forwards to seeing sites ship with them.

Got web performance problems? Just wait...

Paul Kinlan

I saw a tweet by a good chum and colleague, Mariko, about testing on a range of low end devices keeping you really grounded.

The context of the tweet is that we are looking at what Web Development is like when building for users who live daily on these classes of devices.

The team is doing a lot of work now in this space, but I spent a day build a site and it was incredibly hard to make anything work at a even slightly reasonable level of performances - here are some of the problems that I ran into:

  • Viewport oddities, and mysterious re-introduction of 300ms click-delay (can work around).
  • Huge repaints of entire screen, and it’s slow.
  • Network is slow
  • Memory is constrained, and subsequent GC’s lock the main thread for multiple seconds
  • Incredibly slow JS execution
  • DOM manipulation is slow

For many of the pages I was building, even on a fast wifi connection pages took multiple seconds to load, and subsequent interactions were just plain slow. It was hard, it involved trying to get as much as possible off the main thread, but it was also incredibly gratifying at a technical level to see changes in algorithms and logic that I wouldn’t have done for all my traditional web development, yield large improvements in performance.

I am not sure what to do long-term, I suspect a huge swathe of developers that we work with in the more developed markets will have a reaction ‘I am not building sites for users in [insert country x]‘, and at a high-level it’s hard to argue with this statement, but I can’t ignore the fact that 10’s of millions of new users are coming to computing each year and they will be using these devices and we want the web to be the platform of choice for content and apps lest we are happy with the rise of the meta platform.

We’re going to need to keep pushing on performance for a long time to come. We will keep creating tools and guidance to help developers load quickly and have smooth user interfaces :)

Browser Bug Searcher

Paul Kinlan

I was just reflecting on some of the work our team has done and I found a project from 2017 that Robert Nyman and Eric Bidelman created. Browser Bug Searcher!.

It’s incredible that with just a few key presses you have a great overview of your favourite features across all the major browser engines.

Source code available.

This actually highlights one of the issues that I have with crbug and webkit bug trackers, they don’t have a simple way to get feeds of data in formats like RSS. I would love to be able to use my topicdeck aggregator with bug categories etc so I have a dashboard of all the things that I am interested in based on the latest information from each of the bug trackers.

Github's Web Components

Paul Kinlan

I was looking for a quick markdown editor on https://www.webcomponents.org/ so that I can make posting to this blog easier and I stumbled across a neat set of components by github.

I knew that they had the <time-element> but I didn’t know they had a such a nice and simple set of useful elements.

London from Kingscross

The GDPR mess

Paul Kinlan

The way we (as an industry) implement GDPR consent is a mess. I’m not sure why anyone would choose anything other than ‘Use necessary cookies only’, however I really can’t tell the difference between either option and the trade-off of either choice, not to mention I can verify that it is only using necessary cookies only.

Read More

Brexit: History will judge us all

Paul Kinlan

History will judge us all on this mess, and I hope it will be a case study for all on the effects of nationalism, self-interests, colonial-hubris, celebrity-bafoonery.

Fuckers.

File Web Share Target

Paul Kinlan

I’ve frequently said that for web apps to compete effectively in the world of apps, they need to be integrated in to all of the places that users expect apps to be. Inter-app communication is one of the major missing pieces of the web platform, and specifically one of the last major missing features is native level sharing: Web apps need to be able to get data out of their silo and into other web sites and apps; they also need to be able to receive the data from other native apps and sites.

Read More

Testing-file-share-target-from-camera

Paul Kinlan

This is testing sharing directly from the camera app. It looks like it worked :)

Read More

testing-file-share-target

Paul Kinlan

This is a test of the Share Target API on Android and it’s ability to share files. If you see something here, then all is good :)

Read More