XNA Parallax Engine and the GSE Beta 2

Just a quick update to say that I am about to start converting the current Parallax Engine to GSE Beta, I belive I need to do this because of the significant changes that have taken place since beta 1.  Most of all the Game Designers have been removed.

I really like the idea of having Game Designers so that you can quickly configure the basic components that you are using on your game, however to get 360 support they have had to be dropped.

 

About Me: Paul Kinlan

I lead the Chrome Developer Relations team at Google.

We want people to have the best experience possible on the web without having to install a native app or produce content in a walled garden.

Our team tries to make it easier for developers to build on the web by supporting every Chrome release, creating great content to support developers on web.dev, contributing to MDN, helping to improve browser compatibility, and some of the best developer tools like Lighthouse, Workbox, Squoosh to name just a few.