The MDN Browser Compatibility Report 2020 surveyed web developers to identify pain points in cross-browser compatibility. Layout and styling issues, especially with Flexbox and Grid, topped the list, along with challenges related to viewport units, scrolling on mobile, and achieving consistent form styling. Internet Explorer and Safari were frequently cited as problematic browsers. While JavaScript was initially flagged as a concern, interviews revealed that transpilers like Babel largely mitigate core language issues, shifting the focus to browser APIs and their inconsistencies. The report highlighted ongoing efforts to improve compatibility, including fixes for Flexbox and Grid in Chromium and WebKit, the transition to Chromium-based Edge, and a commitment to enhancing MDN's browser compatibility data.
Check out my new video demo showcasing the simplicity of creating scrolling parallax layers in XNA. In under 3 minutes, I demonstrate how to build a parallax engine with layers, a camera, and scrollers, all without writing any code! The video covers basic scrolling and adding effects like oscillators. Watch it on YouTube, Google Video, or download the WMV. Feedback is welcome here or on the CodePlex forums.
I've just pushed an update to my XNA Parallax Engine project, which now includes its first demo. This initial demo showcases a basic single scrolling background—simple, yet functional, requiring minimal code for setup. I'm currently refining the layer collection initialization process. The updated source code is available on Codeplex for those interested in exploring it further.
I've started an open-source parallax scrolling component project on CodePlex to help game developers create repeating scrolling backgrounds for their XNA games. It's still in early stages, but currently includes a 2D camera, layer oscillators, scrolling, and clipping functionality. Check out the XNAParalax Component project on CodePlex and provide feedback!