Hello.

I am Paul Kinlan.

A Developer Advocate for Chrome and the Open Web at Google.

I love the web. The web should allow anyone to access any experience that they need without the need for native install or content walled garden.

F14 XNA Game should use XNA Parallax Engine

Paul Kinlan

I came across ARogan's F14 XNA game which features 3 levels of parallax scrolling. I'm thinking it would be a great opportunity to demonstrate the capabilities of my XNA Parallax Engine. Ideally, someone ports the game to use my engine, but if not, I'll do it myself since the F14 game's source code is available. This will be a good test of my engine's flexibility and I'm eager to see how easy the porting process is and how well it performs. I'll keep you updated on my progress.

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XNA Parallax Demo Video

Paul Kinlan

Check out my new video demo showcasing the simplicity of creating scrolling parallax layers in XNA. In under 3 minutes, I demonstrate how to build a parallax engine with layers, a camera, and scrollers, all without writing any code! The video covers basic scrolling and adding effects like oscillators. Watch it on YouTube, Google Video, or download the WMV. Feedback is welcome here or on the CodePlex forums.

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