In this follow-up post, I've decided to use Mercurial for my project's version control. While feedback leaned towards Subversion (SVN), I prefer Mercurial due to its distributed nature, Codeplex support, available .Net tools, and superior branching capabilities. I'm open to further discussion and any compelling arguments for reconsidering SVN.
I've released a new, open-source Microformat parser for .NET, available on Codeplex! This stream-based parser uses a flexible XML configuration to define how microformats like hCard and rel-tag are extracted from HTML/XML, allowing for easy adaptation to spec changes. The provided C# code example demonstrates the simplicity of using the framework to read and process microformat data. Feedback and contributions are welcome!
Check out my new video demo showcasing the simplicity of creating scrolling parallax layers in XNA. In under 3 minutes, I demonstrate how to build a parallax engine with layers, a camera, and scrollers, all without writing any code! The video covers basic scrolling and adding effects like oscillators. Watch it on YouTube, Google Video, or download the WMV. Feedback is welcome here or on the CodePlex forums.
I've just released the first alpha version of my XNA Parallax Engine! You can download it from CodePlex. It's still early stages and needs a lot of work, including examples, documentation, artwork, and more. If you're interested in contributing, please get in touch!
I've just pushed an update to my XNA Parallax Engine project, which now includes its first demo. This initial demo showcases a basic single scrolling background—simple, yet functional, requiring minimal code for setup. I'm currently refining the layer collection initialization process. The updated source code is available on Codeplex for those interested in exploring it further.
I've started a project on Codeplex and I'm very impressed with how easy Team Foundation Server is to use compared to Rational ClearCase and ClearQuest. It integrates seamlessly with VS2005. I'm still getting used to it, but running into some integration issues between VS C# Express (required for XNA) and Team Foundation Server. I'm currently using VS2005 Team Edition, VS Express, and the command line (tf) in my workflow.
I've started an open-source parallax scrolling component project on CodePlex to help game developers create repeating scrolling backgrounds for their XNA games. It's still in early stages, but currently includes a 2D camera, layer oscillators, scrolling, and clipping functionality. Check out the XNAParalax Component project on CodePlex and provide feedback!