Generating web apps with AI agents like Replit is incredibly powerful, enabling rapid prototyping and deployment. My experience building tldr.express, a personalized RSS feed summarizer, highlighted the importance of a detailed specification. While initial prompts yielded impressive results, I iteratively refined the app through configuration and additional prompts to address issues like email integration, AI model selection, output formatting, spam prevention, and bot mitigation. This iterative process reinforced that while AI agents excel at rapid generation, a well-defined specification upfront is crucial for a successful outcome.
My review of "Microsoft XNA Unleashed" by Chad Carter. XNA is Microsoft's game development platform for Windows and Xbox 360. This book provides a great introduction to game development with XNA, covering key concepts like componentization and game components/services. It also touches upon physics and AI. While the book is light on visuals and the AI chapter could be more substantial, it's a good starting point for C# programmers wanting to explore game development using XNA. It's less suited for experienced graphics programmers or those unfamiliar with C#. The release of XNA v2 might make some parts of the book outdated.
I just got Burnout Revenge for Xbox, and it's a huge step up from Burnout 3! The music, graphics, speed, and new levels are fantastic. The AI is good but a little predictable; I can foresee the first 30 seconds of one level perfectly. Minor variations aside, the other cars stick to very similar routes. Still, no game is perfect!