Font Playground is built for three groups of audiences. The first group of audience is typographers and designers, who would like to play with fonts that are built with the latest font technologies, such as variable font. It is a playground to fully explore what these new font technologies can offer and how they can be beneficial to your creative workflow. The second group of audience is me, as a Type Tool’s UI/UX designer.
PatrickはDid.txtについて書いています Time flies by when you’re learning how to code. Its super important to take a second every once in a while to simple write down what you did during the past mental sprint. Writing down what you learned solidifies the knowledge. 全文を読む。 これは、私たちが内部で行うことから何百万マイルも離れているわけではなく、「スニペット」という概念を持っています。それはあなたの管理方法ですが、自分が行ったことを把握するうえで優れた方法ですが、チーム全体で共有することで、同僚、マネージャー、レポートがやっていることをよく知ることができます。 私が好きなモデルは、毎週の要約を「私がやったこと」と「今週何をするつもり」に分けることです。それは同時に私が反映し、計画するのに役立ちます。
CSS TricksのAtishay Jainは、私の心の近くの領域について書いています。 Hyperlinks are the oldest and the most popular feature of the web. The word hypertext (which is the ht in http/s) means text having hyperlinks. The ability to link to other people’s hypertext made the web, a web — a set of connected pages. This fundamental feature has made the web a very powerful platform and it is obvious that the world of apps needs this feature.
This project is a musical experience built with WebGL and WebVR. Inspired by the music track, we created an ever-changing environment composed of various geometrical shapes. These were generated procedurally in Houdini and exported to Three.js. All visual elements are randomized differently on each viewing. 全文を読む。 私は追加する余裕がない、それは絶対に素晴らしいです。見てみな。
ディーン・ヒューム氏は最近、PWAの多くの素晴らしい仕事をしています。また、彼は新しいプラットフォームAPIの多くを探っています。この場合は汎用センサーAPIです： The Ambient Light Sensor API provides developers with the means to determine ambient light levels as detected by the device’s main light detector. This information is available to developers in terms of lux units. If you are building a Progressive Web App and you want to style it differently depending on the light levels in the room, then this could be the feature for you. There are a number of use cases for this feature, such as a web application that provides input for a smart home system to control lighting, a "Kindle" style reading app, or even a web app that calculates settings for a camera with manual controls (aperture, shutter speed, ISO, etc.
ジョナサン・フルトン、ビデオブロック： The basic architecture concepts I wish I knew when I was getting started as a web developer 全文を読む これは、多くのWebアプリケーションを拡張するために設計された比較的標準的なスタックの本当に素晴らしい概要を示すすばらしい記事です。また、コストを犠牲にして多くの複雑さを抽象化できるHeroku、Firebase、AppEngineなどのサービスツールとして、プラットフォームを好んでいる多くの開発者がなぜそうであるかを示しています。
GoogleデベロッパーのWebアップデートでEric Bidelmanが書いた記事： Building for the web is a rocky adventure. It's hard enough to build a top-notch web app that nails performance and uses all the latest best practices. It's even harder to keep that experience great over time. As your project evolves, developers come on board, new features land, and the codebase grows. That Great Experience ™ you once achieved may begin to deteriorate and UX starts to suffer!
Jeff PosnickがWorkboxに書き込みます A common source of unexpectedly high quota usage is due to runtime caching of opaque responses, which is to say, cross-origin responses to requests made without CORS enabled. Browsers automatically inflate the quota impact of those opaque responses as a security consideration. In Chrome, for instance, even an opaque response of a few kilobytes will end up contributing around 7 megabytes towards your quota usage. 全文を読む
Dev.toのSam Thorogoodは次のように書いています。 Why did I write this post? Emscripten is a wonderful tool, but it has a long history (for asm.js), and isn't perfect. I think it errs too much on the side of "magic", and many posts rave about how it's so easy to EM_ASM_ or use binding-fu, but this all comes at a cost, and can introduce huge amounts of inadvertent overhead—think copying huge memory buffers around because we're trying to make them immutable or easily exposed.
Google ChromeのMustafa、Dev-Channelの書き込み、 The Gestalt principles are a series of laws that are used to explain why human beings naturally find organized patterns in objects they see around them. The goal with the principles was to explain why we group objects in some ways but not others. There are many different principles, but here I am going to look at the ones that effect grouping, these are; proximity, similarity, common fate, continuity, closure, and prägnanz.