Chrome Bug 897727 - MediaRecorder using Canvas.captureStream() fails for large canvas elements on Android

Pada akhir pekan saya bermain-main dengan pembuat enkoder video Boomerang, Anda dapat membuatnya bekerja hampir secara langsung (akan saya jelaskan nanti). Saya membuatnya bekerja di Chrome di Desktop, tetapi tidak akan berfungsi dengan baik di Chrome pada Android. Lihat kode di sini.

Sepertinya ketika Anda menggunakan captureStream () pada <canvas>yang memiliki resolusi yang relatif besar (1280x720 dalam kasus saya) API MediaRecorder tidak akan dapat menyandikan video dan itu tidak akan salah dan Anda tidak dapat mendeteksi bahwa itu tidak dapat menyandikan video sebelumnya.

(1) Capture a large res video (from getUM 1280x720) to a buffer for later processing. (2) Create a MediaRecorder with a stream from a canvas element (via captureStream) sized to 1280x720 (3) For each frame captured putImageData on the canvas (4) For each frame call canvasTrack.requestFrame() at 60fps

context.putImageData(frame, 0, 0); canvasStreamTrack.requestFrame();

Demo: Code:!/boomerang-video-chrome-on-android-bug?path=script.js:21:42

What is the expected result?

For the exact demo, I buffer the frames and then reverse them so you would see the video play forwards and backwards (it works on desktop). In generall I would expect all frames sent to the canvas to be processed by the MediaRecorder API - yet they are not.

What happens instead?

It only captures the stream from the canvas for a partial part of the video and then stops. It's not predicatable where it will stop.

I suspect there is a limit with the MediaRecorder API and what resolution it can encode depending on the device, and there is no way to know about these limits ahead of time.

As far as I can tell this has never worked on Android. If you use which has a 640x480 video frame it records just fine. The demo works at higher-resolution just fine on desktop.

Baca pos lengkap.

Jika Anda ingin bermain-main dengan demo yang berfungsi pada keduanya, maka klik di sini

About Me: Paul Kinlan

I lead the Chrome Developer Relations team at Google.

We want people to have the best experience possible on the web without having to install a native app or produce content in a walled garden.

Our team tries to make it easier for developers to build on the web by supporting every Chrome release, creating great content to support developers on, contributing to MDN, helping to improve browser compatibility, and some of the best developer tools like Lighthouse, Workbox, Squoosh to name just a few.